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Regulation of Video Gaming Terminals

IntroducedHouse
Harry WarrenRepublican

Ref To Com On Rules, Calendar, and Operations of the House2025-04-14

No floor votes recorded.

This bill authorizes and creates a regulated system for video gaming terminals in North Carolina. It establishes licensing requirements for manufacturers, operators, and merchants; sets up a central monitoring system; allocates revenues between the state, operators, and merchants; and creates criminal penalties for unauthorized gaming machines.

  • Supporters argue this bill generates substantial state revenue—32% of net machine revenues go to a Video Gaming Fund and 8% covers enforcement and educational grants to historically Black universities.
  • The bill includes strong consumer protections like age restrictions (21+), mandatory surveillance, distance requirements from schools and churches, and a voluntary exclusion program for problem gamblers.
  • It creates jobs and tax revenue while establishing clear regulatory oversight through the Lottery Commission.
  • Opponents contend the bill expands gambling in the state, potentially increasing problem gambling and associated social harms despite the voluntary exclusion program and responsible gaming materials.
  • Critics worry about the concentration of benefit to operators and merchants (60% of revenues combined), question whether regulatory oversight will be adequate given the bill's complexity, and note that advertising restrictions may limit consumer awareness of responsible gaming resources.
  • Some also express concern about the $14 million initial borrowing needed to implement the system.

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